Drillboss Wrote:Muzzle velocity is really helpful for ballistics data.Drillboss is on a good track. Especially since following his suggestion will get some more quality trigger time under the belt!
If you have a good 200 yd zero, you could check rise/drop at 100 and 300 yds and then toy with the ballistic calculators to close in on your actual data.
One could further refine his suggestion by first asking What is the longest range one could reasonably expect reliable expansion with this bullet?
Second ask What is the longest range one might be willing to take a shot at game with that load? (Needs to be shorter than the answer above.)
Then, try to find a place to shoot where a paper target can be positioned at least as far out as the answer to the second question. Then shoot at this range to get the drop and again at an intermediate range (likely your nominal sight-on range).
Then adjust the velocity in your ballistic calculator to match within an inch or so the two ranges where you have actual drop information.
The exercise will place one within minute of deer at all ranges closer in than the max rnage for which a shot might be taken.
shootersnotes.com
"To those who have fought and almost died for it, freedom has a flavor the protected will never know."
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"To those who have fought and almost died for it, freedom has a flavor the protected will never know."
-- Author Unknown
"If at first you do succeed, try not to look astonished!" -- Milton Berle

