Ulmapache,
For a Point Blank Zero you need to know what bullet you will be shooting, its muzzle velocity, and vertical diameter of the kill zone on the target. Then use a ballistics calculator to work out the zero range for the most amount of distance to target a bullet aimed at the target, will land within the kill zone.
JBM Ballistics is a free online resource that can do this. Enter your bullet and its velocity. Set the range increments to 1 (yards or metres) and click Point Blank Range. Watch how the bullet is already in the kill zone, climbs and passes the POA, climbs above it to apogee which is the top of the kill zone, then drops past the POA again, back down to the bottom edge of the kill zone.
For example, a 120NBT at 2340fps with a kill zone/'vital-diameter' of 15-inches crosses the line of sight at 16yds, climbs to 7.5" at 226yds, falls past the POA again at 382yds, then drops to the bottom edge of the kill zone at 448yds. This is with a sight system 2.5" above the barrel axis like on an AR. I believe 15" is the vital zone the USMC uses, but don't quote me on that.
Obviously if only part of the target is showing you will then have to aim slightly below or above, depending on how far away it is. So you still need to be able to judge distances. For fully exposed targets out to 448 yds just point and shoot.
For hunting game with a PBR your kill zone needs to shrink to match the size of the intended target, and to be humane. Not the size of the animal, the diameter of its vital organs.
If you choose the closest bullet/POA intersection to zero the gun (16yds using the above example) your distance to target and zero needs to be absolutely precise. This is because any error will be magnified downrange. You could use the farthest intersection to zero but then that's a bit of an effort to check targets at 226yds (above example). Target structures normally sit at 100yd intervals on rifle ranges so you may as well use that to zero. Check JBM's prediction of where the bullet will be at 100yds. Using the above example it will be 10" high at 100yds. Zero the gun to be 10" high at 100 and you're good to go.
For a Point Blank Zero you need to know what bullet you will be shooting, its muzzle velocity, and vertical diameter of the kill zone on the target. Then use a ballistics calculator to work out the zero range for the most amount of distance to target a bullet aimed at the target, will land within the kill zone.
JBM Ballistics is a free online resource that can do this. Enter your bullet and its velocity. Set the range increments to 1 (yards or metres) and click Point Blank Range. Watch how the bullet is already in the kill zone, climbs and passes the POA, climbs above it to apogee which is the top of the kill zone, then drops past the POA again, back down to the bottom edge of the kill zone.
For example, a 120NBT at 2340fps with a kill zone/'vital-diameter' of 15-inches crosses the line of sight at 16yds, climbs to 7.5" at 226yds, falls past the POA again at 382yds, then drops to the bottom edge of the kill zone at 448yds. This is with a sight system 2.5" above the barrel axis like on an AR. I believe 15" is the vital zone the USMC uses, but don't quote me on that.
Obviously if only part of the target is showing you will then have to aim slightly below or above, depending on how far away it is. So you still need to be able to judge distances. For fully exposed targets out to 448 yds just point and shoot.
For hunting game with a PBR your kill zone needs to shrink to match the size of the intended target, and to be humane. Not the size of the animal, the diameter of its vital organs.
If you choose the closest bullet/POA intersection to zero the gun (16yds using the above example) your distance to target and zero needs to be absolutely precise. This is because any error will be magnified downrange. You could use the farthest intersection to zero but then that's a bit of an effort to check targets at 226yds (above example). Target structures normally sit at 100yd intervals on rifle ranges so you may as well use that to zero. Check JBM's prediction of where the bullet will be at 100yds. Using the above example it will be 10" high at 100yds. Zero the gun to be 10" high at 100 and you're good to go.
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